The following article is from:
Television Cartoon Shows: An Illustrated Encyclopedia, 1949 through 1993. Hal Erickson, ©1995. McFarland & Company, Inc., Publishers (Jefferson, North Carolina, and London) pp 57-58.
All errors are the author's: I have not made corrections to the text. Unfortunatly, some of the errors are large (I am under the impression this article was written mainly by memory, with no episode copies to refer to). All biases are the author's.
This has been reprinted without permission, due to the fact that the book that contains it is both hard to find, and costs in the neighborhood of $80. Should an affordable edition ever be released, I will replace this page with directions on buying a copy.

THE ADVENTURES OF THE GALAXY RANGERS. Syndicated: 1986. Transcom Media/Gaylord Productions/ITF Enterprises. Animation by TMS (Tokyo Movie Shinsha) Entertainment. Executive producer: Abe Mandell. Produced by Robert Mandell. Associate producer: Eleanor Kearney. Story editors: Owen Lock, Christopher Rowley. Writers: Henry Beck, Veronica Chapman, Brian Daley, Laurel Davis, Tom DeHaven, Mick Farren, Daniel Fiorella, James Luceno, Robert Mandell, John Rawlins, Laura Robson, Christopher Rowley, Shelly Shapiro, Josepha Sherman, Cy Voris. Music by Phil Galdston, John Van Tongeren, Peter Wetzler. Voices: Jerry Orbach (Zachary Foxx); Hubert Kelly (Doc Hartford); Laura Dean (Nikko/Aliza and Jessica Foxx); Doug Preis (Goose/Mogel the Space Sorceror/The General/Nimrod/Jackie Subtract/Bubblehead the Memory Bird); Robert Bottone (Zozo/Squeegie/GV/Little Zach Foxx/Brappo); Maia Danziger (Maya/Annie Oh/Mistwalker); Earl Hammond (Cmdr. Joseph Walsh/Lazarus Slade/Capt. Kidd/Wildfire Cody/King Spartos); Auben Kelly (Roy); Henry Mandell (Waldo/Geezi the Pedulont/Q Ball/Larry/Scarecrow/Kilbane/Crown Agent); Corinne Orr (Queen of the Crown/The Kiwi Kids); Ray Owens (Macross).


One of three "outer space westerns" delivered to the cartoon syndie market in 1986 and 1987 (see also Bravestarr and Saber Riders and the Star Sheriff), the daily Adventures of the Galaxy Rangers was arguably the most enjoyable, simply because it refused to take itself too seriously.

Galaxy Rangers was set in 2086. Two peaceful aliens, Waldo Zeptic of the planet Ando and Zozo from the planet Kyrin, have received help from the World Federation of Earth in thwarting an intergalactic outlaw syndicate. In return, Zeptic and Zozo gratefully provided the Earth with the plans for the first hyperdrive space vehicle. With this formidably armed conveyence, the World Federation was able to form BETA - the Bureau of Extra-Terrestrial Affairs- in conjunction with the League of Planets. Keeping the peace for BETA was the skipper of the hyperdrive, Captain Zachary Foxx, whose authority was assured by the awesome power of his bionic arm. Fox's crew included Nikko, a girl with extrasensory powers; Doc Hartford, a computer whiz; and Goose, the pilot. Star Trek redux? Only if one remembers that NBC often described Star Trek as "Wagon Train in outerspace." The Galaxy Rangers dressed and behaved in the manner of Wild West lawmen of the 1880s, albeit equipped with the technology of the 2080s (while incidentally representing many of the "generic spaceship crew" stereotypes of the 1980s). Just as in frontier days gone by, these planet hopping peacemakers were not to be trifled with: their motto was "No Guts, No Glory."

Additional allies included BETA commander Joseph Walsh; a diminutive pair of alien "Kiris"; the Galaxy Rangers' robot horses, Voyager and Mel, both of whom could out-talk any Mister Ed in the universe; and grizzled old prospector Roy McIntyre and his mechanical Burro. Leading the villains were the infamous Queen of the Crown, and her Darth Vader-like lieutenant, Seven-Zero; sidelines antagonists included mercenary robot parrot Captain Kidd. The bone of contention between heroes and heavies (other than domination of the Galaxy) was the Star Stone, an ore more precious than gold. The heroes had an advantage over the baddies with their Ranger badges, which were possessed of powers and abilities far beyond those of your average tin star.

The 65-episode Adventures of the Galaxy Rangers could well have been ponderous (certainly the animation leaned in that direction at times), but the juxtaposition of deliberately selected Western cliches with high tech space jargon and paraphernalia was played out with the sort of larger than life exuberance that made the Star Wars films so much fun.

No illustrations accompanied orignal text.