// // lostteeth_01S copied from models/monsters/lost/lost_teeth // using same teeth model and materials from lost soul // lostteeth_01S { noSelfShadow noshadows twoSided { blend diffusemap map models/monsters/lost/lost_teeth.tga alphaTest 0.5 } bumpmap heightmap(models/monsters/lost/lost_teeth_b.tga , 4 ) specularmap models/monsters/lost/lost_teeth_s.tga } // // simple diffuse map for this first test // lostBallS { diffusemap textures/lostBall_d.tga qer_editorimage textures/lostBall_ed.tga } // // trasnparency map not created so just use diffuse color // lostBallFXS { diffusemap models/monsters/lost/lostfx.tga }