ch1,hand1The bidding’0„ )GD@ H €"C555555555555555555555555555555555555555555555555555˙˙˙ ch1,hand2bidding and playing a complete deal-‚˘ P‹(@T‚@ 4%555555555555555555555555555555555555555555555555555˙˙˙ For a point of reference, the auction will go something like this, south opens 1NT, and North will raise to 3NT. The key to the play is when you have the tricks, take them.ch2, hand1Taking tricksąb@DG  ˘ €442555555555555555555555555555555555555555555555555555˙˙Autobid this deal. For a point of reference, the auction may go something like this. South opens 1NT, and North raises to 3NT. Regarding the play, the key here is when you have your tricks, take them! You pause to consider your objective, 3NT. Win 9 tricks. You have 9 winners, 1 spade, 4 diamonds, and 4 clubs. If you mess around, the opponents could take 4 spade tricks and 1 heart trick, leaving you one trick short.ch2,hand2High card from the short sideHP Đ$J&‚€‰ $555555555555555555555555555555555555555555555555555˙˙˙ Again, we pause to consider our objective, which is 1NT. To win 7 tricks. We have 7 winners, 4 spades, 1 heart, and 2 clubs, but we have to be careful how we take our tricks. When a suit is unevenly divided, it is important to cash the honor from the short side first, or in this case to cash the queen of spades first when running the spade suit. If we cash the AK of spades first, and leave the queen in the south hand, we strand the remaining spade winner in dummy, and will fall short of making our contract by one trick.ch2,hd3Playing in a golden fit@ B42 ‚„@%#„A# #$%&!"  /*'3().0-55555555555555555555 ˙˙˙ Although the actual bidding is not given in the book for this exercise, this would be a reasonable auction for this hand. I have elected to have east pass in this instance, although a 1D overcall is certainly possible with this hand. Overcalls come later in this series in ch 7. After West starts off with the queen of hearts lead, defenders reel off their 5 tricks, and all declarer needs to do is ruff high to protect against a possible overruff (not really needed here, but a good thing to do), pull trumps and claim their 8 tricks.ch2,hd4Drawing trumpsA 2g (€Đˆ€ EBB 555555555555555555555555555555555555555555555555555˙˙Autobid this deal. For a note of reference, the auction would be something like this, North opens 1NT, and South responds 4H, which would end the auction. The key to the play of this hand is after the third round of clubs, declarer needs to pull trumps to prevent the opponents from trumping any of your good tricks. It is possible for west to trump a good diamond in the 3rd round otherwise.ch3,hd1Promoting winners in NT-"Â@…( Ŕ@44    '& %"3)*-(.2/555555555555(˙˙˙ With 16-18 points balanced, south opens the bid 1NT. With 10 points and a balanced hand, North raises to game, 3NT. After the lead of the queen of clubs by west, South must put their plan in action. South has 6 winners and needs to develop 3 more tricks. It appears that diamonds can provide the winners needed after forcing out the ace. When developing winners, take your losses early, while you still have control of all suits.ch3,hd2promoting winners in a suit contrac)Cš Eŕ Ô CC (),2 *3-'.&#$%  555555555555(˙˙˙ Regarding the bidding, North has a balanced hand with 16-18 points, and opens 1NT. South with 10 points, 8HCP plus 2 points for the 6 card suit goes to game in spades. Partner must have at least 2 spades for their bid. Regarding the playSouth has only 4 sure tricks, but between the spades and hearts, can develop six more tricks. It is important to start off with the spades first, as they are trumps, and you want to prevent the opponents from ruffing your winners if possible. Starting the hearts first invites a ruff possibility.ch3,hd3high card from the short side b1 äˆ„  J @$441')2 0+.3 (   &"55555555555555&˙˙˙ Regarding the bidding, south, with a balanced hand & 16-18 points opens 1NT. North with a balanced hand with 8-9 points invites partner to game by bidding 2NT. South with max accepts invite by bidding 3NT. Regarding the play, you have 6 sure tricks, and need to develop 3 more. It appears diamonds will provide the 3 tricks. As entries are limited, it is important to cash the honor from the short side, in this case the queen. A cagey defender will hold up the ace, and if you start by leading low to the king, the suit gets blocked.ch3,hd4patience when promotingƒD  @B&¸(@!!12(+ 03).  &!%  -'/*,5555555-˙˙˙ North, with 16-18, balanced, opens 1NT. South responds 2D, showing 0-7 with 5+diamonds. The play is pretty straight forward. You have 5 sure tricks, and need 3 more, and those 3 tricks come from the trump suit. The key here is the 2D bid. If you pass the 1NT, partner has only 5 tricks with no hope of developing any further tricks. Bidding with a weak hand, but a long suit, will provide entries to the weak hand, and usually that produces more tricks.ch4,hd1developing winners in NT2@  1‰¤LDF€12')   !03+*&55555555555555555555 ˙˙˙ North opens the bidding 1D, showing 13-21 points and 3+ diamonds. South, responds 1NT, showing 6-10 points and no 4+ card major. This ends the auction. After the qS lead, declarer has 6 sure tricks and needs to develop 1 more trick. It appears with the length in the club suit, a trick can be developed there with the expected 3-2 split. Win the spade and immediately work on setting up the club. You give up a club at trick 4, but the 4th club has now been developed into a winner. Cash your tricks when you regain the lead.ch4,hd2developing winners in the trumpsuit…0œ@ @c0€č ## )/30'2*15555555555555555555555555555555555555555 ˙˙˙ South opens the bidding 1S, showing 5+ spades and 13-21 points. North has a minimum responding hand, but has support for partner's suit, so they raise to 2S, which ends the auction. Reagrding the play, we have 3 club losers, 1 heart loser, and at least 1, maybe more spade losers. When the opponents have an even number of cards in a suit, they tend to break slightly unevenly, but to make our contract, we must hope they break 2-2. We must play them as soon as possible, to prevent the opponents from developing a 2nd spade trick.ch4,hd3developing a side suit „‰ ! RÄ D Y!1B B23+)#& " './, * 555555555555555%˙˙˙ North opens the bidding 1H, showing 13-21 points and 5+hearts. South, with 13 points, is too strong for both 2H (6-10), 3H(11-12), and 4H(very distributional hand with 5+ hearts), South must bid 2D. North raises to 3D, then South jumps to 4H, showing 13-18 points with heart support. North has 9 sure tricks, and needs to develop the diamond suit for the extra trick using the length of the suit, hoping for the likely 3-2 break in the suit. Upon winning the KS lead, declarer must pull trump, then work on the diamond suit.ch4,hd4patience when developing a longsuitŁ" hl : @’$4402'- )1+(  *3., / 555555555555555555555555˙˙˙ North opens the bidding 1C, showing 13-21 points and 3+ clubs. With 13 points and a balanced hand, South jumps to 2NT, North raises to 3NT. After the lead of the JS, South has 8 winners, and needs to develop 1 more trick. Through length, and a likely 3-2 split, clubs appears to be the best chance. We win the spade and play a club, repeat, repeat. The club is developed. We discard our diamond loser on the 4th round of spades, but we have the 9 tricks we need.ch5,hd1finesse against the ace("€h1 †Q@ÁŒ%&  )3/'*555555555555555555555555˙˙˙ The key to this hand is to play early toward the king of clubs, finessing against the ace. Take your losses early, while trying to develop tricks. Cashing your six winners right away results in the opponents getting 7 tricks.ch5,hd2drawing trumps w/help of finesse…0@ € @c0€ŕ ## 3/).'2*1(0%"& 555555555555555555555555˙˙˙ South, with 14 points and 5 spades opens 1S. North, with a minimum hand with spade support raises to 2S. South with a minimum opener passes. After the lead of the queen of diamonds, South has potentially 6 losers, 2s, 3c, 1h. With the spade holding, the percentage play is to cash the ace, then lead toward the queen of spades to hold loss to 1 trick. It works here.ch5,hd3another finesse against the king  Â$Ň!1@ Ŕ‰$ BB & %"+#!')1(555555555555555555555555˙˙˙ North, opens 1C, showing 13-21 points and 3+ clubs. South responds 1H, showing at least 4 hearts and 6+ points. North rebids 4H, showing maximum opener range of 19-21 points with at least 4 card heart support. After the lead of the queen of diamonds, South has 4 potential losers. 3d, 1S. The opponents take their 3 diamonds, so we must try to avoid the spade loser. After pulling trumps, we must eventually end up in the south hand to lead a spade toward the AQ of spades. If west plays low, finesse the queen.ch5,hd4The repeated finesse  BHH &("„@…44$%  #&3-()  ' *555555555555555%˙˙˙ With 2 four card minors, North starts the bidding 1D, with a hand too strong to open 1NT. South responds 1NT, showing 6-10 points, no 4 card major. With a max 19-21, North jumps to 3NT. After a heart lead, South has 7 winners and needs to develop 2 more tricks. It appears that diamonds is the best chance. South wins thre heart with the king, and leads a diamond to the queen. It holds the trick. Win a club in the south hand and lead another diamond toward the king. West wins the ace, and the 9 tricks are safe.ch6,hd1develop trick by trumping in dummy*‚*€D(€lD D#C C%"&!#$ 1'*)(+2-.55555555555555555555 ˙˙˙ North opens 1C, showing 13-21 pts with 3+ clubs. South responds 1S, showing 6-18 pts with 4+ spades. North rebids 2S, showing support, 4+ spades with minimum opener 13-15 pts. South with 13 pts jumps to game in spades, which ends the auction. South has 4 losers, 3h, 1D. South can develop extra trick by ruffing diamond in dummy after pulling trump and cashing KA of diamonds.ch6,hd2getting ready to trump in dummy ‚¨Č4 @€AB( $"22  &%  3*'0! 5555555555555555$˙˙˙ South opens 1H, showing 13-21 points and 5+ hearts. North raises to 2H, showing 6-10 pts, with 3+ hearts. South rebids 3H, showing medium hand 16-18 pts. North, with only 6 pts, passes. South has 5 losers, 1S,2d, 2c. North can ruff one of declarer's club loser. After pulling trumps, South plays the ace of clubs, and exits a club, setting up a third round ruff of clubs in dummy.ch6,hd3delaying drawing trump*  ĐŔ AŔ ( 3C C 3,'-(2)*1+!5555555555555555555555555555˙˙˙ North opens 1H(5+H, 13-21 pt), South responds 1S(4+S, 6-18 pt), North rebids 2C(showing 5H,4C, 13-18 pt), South rebids 3S(showing 6+s,11-12 pt), North rebids 4S, showing 2+ spades and more than 13 points. South has 4 losers, 2H,1D,1C. South could ruff diamond loser in dummy. To ruff in dummy, south must delay drawing trumps until the ruff is done. If trumps are pulled first, the ruff is no longer possible.ch6,hd4the repeated finesse$*I D@"Ȣ€$4 41'+(0*2,)3.- & %!  "/$ 55550˙˙˙ with 4-4 in minor suits and a hand too strong to open 1NT, South opens 1D. North responds 1H, showing 6+ pts and 4+ h. South jumps to 2NT, showing 19-21 pts, balanced hand, no fit for partner. North carries on to 3NT. After a spade lead, South has 8 tricks, 1s,2h,4d,1c and needs to develop 1 more trick to make contract. Clubs appears to be the best chance. Hold up spade until 3rd round, lead diamond to ace , lead club and put in jack. Then play small heart to Ace and repeat club finesse. Finesse works both times, and 10 tricksch7,hd1overcalling@ ˜" !„ŕaŔ3C C %& ,'2(0*-)    !555555555555(˙˙˙ East opens 1D, showing 13-21 pt 3+d. South overcalls 1S, showing @13 pt with 5+S, North responds 3S, showing 11-12 pt with spade support, and South with 15 pt, carries on to game.ch7,hd2delaying drawing trump ”`‰d $@‚’ P!!-'03   (2/+*1. 5555555555555555$˙˙˙ East opens 1S and South overcalls 2D, which ends the auction. After west leads 8S, declarer has 6 quick losers, 2s,3h,1d. Declarer needs to take a quick pitch on the clubs to discard one of the losers, so you cannot afford to pull trumps right awayand give up the lead. Once a loser is discarded, you can then attempt to pull trumps.ch7,hd3another quick discard…"D‘*Ŕ @łP! BB3+-*2')&  !%  "5555555555555555$˙˙˙ East opens the bidding 1D, South overcalls 1H, and North, with a hand of opening strength plus heart support jumps to game. After the lead of the 8D by West, South has 4 quick losers, 1h,2d,1c, and cannot afford to give up the lead until one of the losers has been discarded. A quick pitch of a diamond on the second spade in dummy takes care of the extra loser (a club pitch will not help, as you will still have a club loser). Then trumps can be pulled. and the ace of clubs forced out for 10 tricks.ch7,hd4the 1NT overcallDP(   *BƒT ¨$$%!& $,'#)"(0+3* 555555555555(˙˙˙ East opens 1H, and South overcalls 1NT, showing the same type hand as an opening 1NT bid. North invites game in NT bu bidding 2NT. South with minimum passes. After the lead of the 5H by west, South has 6 winners and needs to develop 2 more. The diamonds provide the best chance. East wins the diamond, comes back a heart. South wins and comes back another diamond. East wins and cashes the rest of the hearts, but that is all for the defense, as long as South keeps the ace of clubs and all the diamonds in dummy.ch8,hd1the takeout doubleš‚Q`°!ŠBD$  %&$# "!  '0+(*,2)55555555,˙˙˙ ch8,hd2using dummy's trumps  E@E* "°€™ÁCC&  * (#$,3'+)/-0"2 .555555555555(˙˙˙ ch8,hd3careful play in a side suit  *€ „DÂ:Ĺ$P"B B"&   $ ()/1 *.0+55555555555555555555 ˙˙˙ ch8,hd4careful play in the trump suite´Ŕ@ ˆ ˆ-a3C C&%!# )-1*+/20',3$( 55555555555555555555 ˙˙˙ ch9, hd1Invitational hand w/5 card major ‚@ŔH(31G !"B B &%! '"   #- (*2+)/.,30$14˙˙˙ To show a hand with invitational values with a 5 card major, one must use staymen first. If partner bids 2D, denying a 4 card major, you can then bid 2 of your major to show 5 card major w/8-9 points. On the play of the hand, we have 3 losers, so we win the diamond, pull trumps to prevent opps from ruffing our good tricks, then lead dismoands to give up the diamond loser, thereby setting up the diamond suit. If we finesse the diamond at trick one, we could potentially lose 5 tricks, 1diamond, 2 diamond ruffs, and 2 club tricks.ch9, hd2Getting to the right contract” đe €`ň !4 4./'1 (0)*2+ #%,3!"$&  - 4˙˙˙ ch9,hd3With an invitational handŕ€€ B D€ x81 #C C 3(.'1-/+)0, $& "%   !2#*4˙˙˙ ch9, hd4uncovering a golden fit% @ Ęđ( F  "4C C$&%!- '/(,  "02)3*1+ # .4˙˙˙ ch9,hd5discover the right final contractD€!"ˆD# Dˆ ˆD "4C C  ' (13*)#%/+.-& !0"2$,4˙˙˙ ch9, hd6stayman with interference AHD„")@* 3„€#3BB2(.3&$!,%#1+/)0"-  *   '4˙˙˙ When there is interference, cue bid of the opponent's suit is stayman. It is forcing to game, so you must have 10 points to do this.ch9, hd7Garbage staymanF (‘€L@K‘†($" !! ( '32) . -01*+"$&/,%# ! 4˙˙˙ Under the right circumstances, where responder is very short in clubs with less than the normal 8+ points for stayman, stayman can still be used, with the intent of passing whatever partner responds.ch9,hd8more interference9$@F€ Ŕ>€ä "#BC C ("13)'2,*-/+    # 0$.!%&4˙˙˙ This is not the best of examples to demonstrate intervening bid between the stayman bid and the 1NTers rebid, but this is what the book has, and projects 10 tricks with the ace of hearts lead, and yes, with that lead, it can make 10 tricks. This is more for the bidding exercise than the play.